So, SBE1 is out. Now what? Spy Babies Episode 2! Err, except that’s probably not the case. Let me be clear. We’re proud of Spy Babies Episode 1. But it’s Read more →
It’s been a long road, but we’re here. Spy Babies Episode 1 is now available for download! And it’s completely free! I’ll be upfront about it, the game isn’t perfect. Heck, at some points it may get quite spotty. And yet I, and the entire Just Play a Game team, are incredibly proud of today, and this game we’re presenting to you. Because it works. Because it’s been two years in the making. Because even when we wanted to give up on it we didn’t. Because dammit, buggy or not, it’s a video game and we made it!
Spy Babies Episode 1 represents two years of learning. Of finding our way through a maze of ideas and concepts that going into the project we only had vague understandings of. It’s just a start. Someday SBE1 may not even register as a blip in the Just Play A Game Studios catalog. It’s our very first game though. Its finished and launched. So many who set out to do this, or other creative endeavors, never get this far. It’s incredibly hard. But we did it. And for that we’re immensely proud.
Now, you go play Spy Babies Episode 1, and play a bunch more games, and we’ll get back to work making some of those games.
XBox Live Indie Games has always been the lead platform for Spy Babies Episode 1. We’ve always intended to port it over to PC too. As it turns out though we’ve had more luck getting the game running on PC. So we’ve decided to change the lead platform to PC, meaning Spy Babies Episode 1 will come out on PC first.
To go along with the change in lead platform I have to announce that Spy Babies Episode 1 will officially miss a Summer release. We’re not happy about it, and I apologize to those that are actually anticipating the game. Right now I’m saying that the game is slated to be released this Fall. Hopefully early fall. I’ll be able to give you a better time frame next week, hopefully.
The cause of both of these changes are some major bugs that popped up during playtesting on the XBox 360. Its primarily our fault for not being diligent enough about testing earlier in the development cycle. But these are the kinds of lessons you’re supposed to learn while making your first game, and SBE1 is the first game any of us has ever made. Overall I’m pretty excited with the game we were able to build though and hope to be able to show it everyone soon!
I wanted to update everyone on our progress so far. Over the last couple of weeks Spy Babies Episode 1 has entered the playtesting phase. All art is done. All the music is done. We’re very close now. Unfortunately we’ve hit a couple of weird snags while playtesting. We’re working hard to get it fixed. But it’s definitely set us back a little.
So where exactly does that leave us? For a while we’ve been projecting a “Summer 2012” release. Obviously Fall begins in just 15 days (September 22nd). I believe that we can still have the game ready to submit to Microsoft by the end of September, but it’s whether that means September 21st, or September 30th is up in the air at the moment.
We’ll know by the end of next week whether or not we’ll make our September 22nd deadline. I’ll make another update when it becomes more certain. But by this time next month Spy Babies should be ready to be downloaded on everyone’s XBoxes, and that’s pretty exciting!